

No, the VK social network will see it, not my server. So you don't have to worry about me seeing someone's phone. I also wanted to add that I don't get any information from VK, I don't see a phone, I don't see an e-mail, I just ask VK: "is a person Authorized?", and I get a true or false response, then get simplyfied avatar/nickname and thats all. Therefore, to upload files to the server, you must be registered in the "VK", and not on my portal. However, to secure my server, I was forced to authorize people who want to upload files to the server, or just somehow to set some limits.īut since I did not plan to register, and authorization is simply necessary, I decided to use the authorization of a fairly popular in the Russian-speaking segment (and not only) social network "VK".

#Warzone 2100 maps download registration
PS: And also, there is a secret section of on the fly generation of new symmetical maps for 4 players.įirst of all, I would like to clarify that there is no registration on my portal. I want to listen any suggestions and ideas. To upload maps in a database that currently require you to log in via a social network vk.com Ideas: Add transtexturing (Arizona -> Rocky), automatic pack mods, add completely new textures to the old maps, start autohosting directly with the map database. Given that at the moment upload is not working, I think my map database may be not a bad competition for sorting and storing maps.Īt the moment, sorting, searching by map name or author, generating a preview image on the fly, adding observers are already working.
#Warzone 2100 maps download zip
This allows on the fly to apply filters and various additives to the map.įor example, add observer slots to the map when it is loaded, or randomly rotate all the trees on the map, so that they do not look like one, turned strictly to the North, etc.Īfter accepting the changes, the map is converted back to blob, added to zip and given to download, all this takes a couple of seconds, given that the server I have is very weak, running on a single-Board computer under the arm processor. The engine parses the map, converts whole map to JSON and stores it in pgsql as jsonb The interface translated both Russian and English languages.
